Automate Creator Payouts for UGC Game Platforms: Without Compliance or Ops Chaos
Launch and scale creator monetization without spreadsheets, tax risk, or broken payout workflows. Built specifically for UGC game platforms.
See what UGC games say about us
Paying Creators Breaks Before Games Expect It To
UGC payouts become infrastructure, whether you plan for it or not.
Manual Payouts Don't Scale
Spreadsheets and manual processes break past dozens of creators.
Tax & Compliance Burden
Finance teams get stuck managing tax forms and regulatory exposure.
International Risk
Cross-border payouts create legal complexity and cost overruns.
Creator Trust Erodes
Late or unclear payouts drive creators to competing platforms.
Why Creator Payouts Break
Most UGC platforms discover too late that paying creators introduces operational drag, compliance risk, and finance bottlenecks. UGC Payouts helps game platforms scale creator monetization without breaking payouts, trust, or internal teams.
Automated Creator Payouts
Replace spreadsheets and brittle workflows with automated payouts tied directly to in-game activity and revenue; built to scale.
Built-In Tax & Compliance
Support U.S. and international creators while minimizing tax, classification, and reporting risk without custom compliance builds.
Trust & Transparency at Scale
Predictable payout logic and transparent earnings reduce disputes, support load, and payout escalations.
Zero Ops Overhead
Eliminate manual payout processes and prevent finance team growth as you scale to thousands of creators.

UGC Payouts is built for game platforms paying dozens to thousands of creators; not influencer marketing tools.
Trusted by Industry Leaders

“We can just focus on making the best game and attracting players. We've built a great economy and empowered our players to make a living doing what they love and that has earned their loyalty.”

“It enhances our mission by empowering creators not just to build great experiences, but to own and grow their economic value within their games.”
How UGC Game Platforms Actually Handle Creator Payouts
Most UGC game platforms start with spreadsheets or generic payment tools and only rethink payouts once scale, compliance, or creator trust becomes painful.
If you're paying only a handful of creators today, spreadsheets or Stripe may be fine. This comparison is for UGC platforms where payouts are becoming infrastructure; not a side task.
| Manual / Spreadsheets | Stripe / Generic | Xsolla / Game Payments | UGC Payouts | |
|---|---|---|---|---|
| Built specifically for UGC games | ✗ | ✗ | ✗ | ✓ |
| Automated creator payouts | ✗ | ⚠ Custom work required | ✗ | ✓ |
| Handles creator tax & compliance | ✗ High risk | ✗ Platform responsibility | ⚠ Partial / opaque | ✓ Built-in |
| Global creator payouts | ✗ | ⚠ Fragmented | ✗ | ✓ Designed for scale |
| Finance & ops overhead | ✗ High | ⚠ Medium–High | ⚠ Medium | ✓ Low |
| Instant Payouts | ✗ Days to weeks | ⚠ Approval required; additional per-payout fees | ✗ Months | ✓ Instant |
| Total cost of ownership | ✗ Hidden internal cost | ⚠ Fees + engineering | ⚠ Fees + engineering + time | ✓ Transparent |
Comparisons reflect common platform experiences as creator programs scale. Actual implementations vary by team and region.
Most teams don't switch payout infrastructure because of features. They switch when payouts start consuming finance time, creating compliance risk, or eroding creator trust.
This is likely a fit if:
- •You pay creators real money
- •You plan to support creators internationally
- •Finance or legal has raised payout questions
- •Creator payouts are growing month over month
This is probably not a fit if:
- •You only use virtual currency
- •You have no creator monetization plans
- •You're experimenting with UGC casually
No demo. No sales pitch. Just a conversation about whether this is already a problem or about to become one.
Creator Payout Infrastructure for UGC Game Platforms
UGC games don't just host creators; they operate payout systems. As creator volumes grow, manual processes, generic payment tools, and ad-hoc workflows quietly become operational and financial risks.
UGC Payouts is built to handle creator payouts as infrastructure, not a side project.

Automated Creator Payouts at Scale
Distribute creator earnings automatically the moment content sells without payout queues, spreadsheets, or finance intervention.
- •Remove manual payout runs and reconciliation
- •Support hundreds to thousands of creators without increasing ops load
- •Ensure creators are paid on time, every time, without custom workflows
Designed for platforms where payouts become a system, not a task.

Built-In Protection Against Chargebacks & Payout Abuse
As creator ecosystems grow, so does payout abuse, disputes, and chargeback exposure. UGC Payouts includes controls designed to reduce:
- •Fraudulent or duplicate payouts
- •Chargebacks that erode platform margins
- •Revenue leakage caused by poor payout verification
Protect your platform's revenue as creator payouts scale.

Simplified Payments Without Building Banking or Compliance Internally
Pay creators without becoming a payments company, a bank, or a compliance team.
- •Avoid building internal payout, tax, and support infrastructure
- •Reduce finance and legal overhead as payout volumes grow
- •Handle creator payments without custom integrations or manual workarounds
Infrastructure that scales with your creator economy; without increasing internal risk.
Built for UGC Games
UGC Payouts is designed specifically for UGC game platforms where:
- •Creator payouts are core to the product
- •Payment scale increases rapidly
- •Operational and financial risk compounds quickly
Built by Gaming & Fintech Veterans
Our leadership team brings 50+ years of combined experience from the cutting-edge worlds of gaming and financial technology, deeply understanding the nuances of creator economies and payment infrastructures.

Stavros Lee, CEO & Co-founder
20+ years building at the intersection of tech, games, and Web3. Led engineering for products reaching billions (Facebook Avatars, Coinbase Wallet), shipped AAA/mobile/F2P games, exited OUYA (acquired by Razer), and bootstrapped a SaaS company.
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Greg Reisdorf, COO & Co-founder
Gameplay design leader with 23+ years in games, including 13 years leading Call of Duty Multiplayer. Directed 100+ MP maps, 100+ weapons, and dozens of modes—powering 10B+ in gaming revenue through world-class live service design.
Schedule a meeting →Unsure If You're “Big Enough” to Need This Yet?
Most UGC platforms don't think about payout infrastructure until it becomes painful. A short conversation can save months of rework.
